Cyberpunk 2077 patch notes: 1.2 update brings huge gameplay fixes and adjustments
Check out the complete patch notes for Cyberpunk 2077 1.2 update
The latest Cyberpunk 2077 patch notes are in and update 1.2 is a big'un. CD Projekt Red has revealed the full contents of Cyberpunk 2077 patch 1.2 in an update (March 29), with the update having gone live just a short time after. Highlights include a litany of gameplay improvements, along with some very specific fixes.
The update hit consoles and PC, and it's utterly massive in size and scope, so make sure you free up some hard drive size beforehand.
We'll keep track of it all here so you can see how Cyberpunk 2077 patches, updates, and hotfixes are moving the game closer to what fans were expecting.
Cyberpunk 2077 Patch Notes - Update 1.2
The Cyberpunk 2077 patch 1.2 is, frankly, gargantuan. This update has been previously talked up by CD Projekt as delivering a huge number of fixes and improvements for the game, and was actually delayed out of launching earlier this year, so the developer could spend more time working on the contents. Here's the complete overview of the patch from CD Projekt themselves.
The NCPD spawn radius for when the player commits a crime has been increased.
New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
Adjusted fire rate of the helicopter turret in Love Like Fire.
Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
Fixed an issue where Projectile Launch System had no cooldown.
Bump reaction for friendly NPCs has been disabled.
Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
It is no longer possible to perform Gorilla Arms finishers against civilians.
Fixed an issue where V could get pushed too far by a speeding vehicle.
If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
Fixed an issue where a civilian running from a driving player could react incorrectly.
Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
Improved jacking in interactions with forklifts.
Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
Fixed an issue preventing Placide from being taken down in stealth.
Short Circuit quickhack's damage over time will no longer finish off defeated enemies.
Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
V can no longer use consumables in situations where scene context would not support it.
Clothing vendors now sell items more suitable for the location.
Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
Reduced amount of higher quality crafting components needed to craft iconic items.
Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
Data is now correctly displayed when scanning the Militech Manticore AV.
Fixed the prompt on an unavailable Vehicle door that said "Locked ".
Fixed an issue where dumping a body in the trunk started the vehicle's engine.
Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
Gorilla Arms damage has been increased by 20%.
Reduced prices of Kiroshi optics fragment recipes.
Reduced power of revolver wielding NPCs.
Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
Disassembling grenades now properly grants Common and Uncommon components.
Extending the sliding ladder won't result in player's death if they are below it.
Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
Fixed an issue that caused NPCs to trip over other NPCs too often.
V should now automatically unequip a charged grenade when entering safe areas.
Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.
Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
Multiple GPS improvements and fixes for the pathing in various activities and quests.
Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser.
Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
Fixed tracked map markers flying off the minimap occasionally.
Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
Fixed River Ward's behavior while following the player in The Hunt.
Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
Jackie should no longer use stealth chatter just before combat in The Heist.
Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
Jackie will now empty his clip before reloading in The Rescue.
The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
Corrected use of cover for friendly NPCs.
Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends.
Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.
Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
They Won't Go When I Go now updates properly if V leaves the studio early.
Fixed inability to draw weapons at the Poppy Farm during The Hunt.
Fixed an issue where using grapple on gang members could break progression in Stadium Love.
The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup.
The penthouse from Path of Glory can no longer be accessed earlier in the game.
Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
Takemura's appearance is now present in the holocall in Life During Wartime.
Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
Fixed an issue where V could get stuck in Rogue's booth in Ghost Town.
Fixed an issue where Mr. Hands would not call V after finishing Double Life.
Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
Panam now properly says her final dialogue line in All Along the Watchtower.
It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast.
Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress.
Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On.
Fixed an issue where music in Totentanz would be missing if player left and came back to the club.